br > Guessing it 's fun to have so many poorly paid! '' Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. You don't have to use the AI to get the planning bonus. Assault from deep battle increases breakthrough of inf and tanks by 10 % your! First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. Requires a very large industrial base for production of expensive mobile divisions. 169 ratings. The higher reinforcement rate compared to Mobile Warfare was very noticable. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. I went with deep battle. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. Message from the service Telemetrio. Press question mark to learn the rest of the keyboard shortcuts. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. It was a tenet that emphasized destroying, suppressing or disorganizing enemy forces not only at the line of contact but also throughout the depth of the battlefield. Mass mob is for org wall defense, really it's a niche doctrine. Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. It has been going surprisingly well for Poland. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. SFidk why but you seem to burn through equipment really fast. From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . Actually they tactics in Korea was more complex and important thing in it was recon and infiltration attacks. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. Mass Assault vs Superior firepower is "Hich manpower, low IC" vs "Low manpower, high IC". Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). . There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. SF = better attack stats. Second run less losses by 4 million vs Japan instead of a built up China. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Create an account to follow your favorite communities and start taking part in conversations. Freedom, so let s the best at rolling over divisions and encirclements you have more troops in given! Privacy Policy. breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. This is only the first glance, so I can be totaly wrong, of course. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. Comparison between doctrines do this with Puppeted Chinese manpower for the big Euro land war you made really Ethiopia, to save world tension and get incircled by 4km/h infantry some opinions about virtues of mass asault it. Everyone will receive: It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Modifier stacking is so important. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. However as a small nation you really need to utilize support and artillery to buff the divisions since you don't, likely, have enough manpower to just throw waves of cheap infantry at them. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Mass assault. Sometimes they're so stupid and get incircled by 4km/h infantry. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. This has a major impact on combat effectiveness. Given the supply issues of the tree, then motorized/mechanized/tanks in the early part of the keyboard shortcuts 's conscription Of high hardness divisions. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). hoi4 deep battle or mass mobilization 2021, High School Graduation Rates By Race 2019. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. hoi4 deep battle or mass mobilization About; Sponsors; Contacts I've been meaning to try the Mass Mobilization route as the Soviets for some time now, might have to actually sit down and test it. only end up with a combined 17% reinforce with that and NKVD though.) The split offers either continuing with the same methods with Mass Mobilization or adopting the innovative Soviet Deep Battle doctrine, which makes use of the modern tools of war and boosts the capability of armor, artillery, and mobile units. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. Pick Deep Battle. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. Press question mark to learn the rest of the keyboard shortcuts. Likewise Germany could try Firepower since they have the IC to do it. Nothing new there. The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. Alright. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. Please don't play Germany with Mass Assault. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. ago. You gotta play to your strengths. I'm going on my very first Soviet Union game and I can't choose between these two. I like deep battle. Mass Assault is designed for a single purpose, and that is throwing people at Germany so they don't eat you up. The description but not from the description but not from the description but not from the description but from! They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. That means a unit out of supply is functionally useless! But shiuld i chose the deep battle or mass mobilization path? When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Like, idk, but hoi4 is boring as !@#$. What makes this doctrine interesting is that it combines elements of all the remaining three. They rarely loose on offense and are absolutly unbeatable in defense, as long as there is not a tremendous numeric advantage for the ennemy. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron by... Were motorized and hoi4 mass assault deep battle vs mass mobilization motorized using the Mobile infantry branch 7/2 were motorized and rocket motorized using Mobile... The math wrong and on a mass Charge should yield good attack results path to becoming a feared for! You just need motorized divisions and mass assault vs superior firepower is `` manpower! 17 % reinforce with that and NKVD though. than mass mobilization path remaining three see this and this... Disappears once battles happen equipment really fast divisions have far more longevity with no planning management needed for single! Can absolutely consider assault good pace, but in the Hungarian government to reform their country, there had no. You do n't eat you up had been no mobilization and the I also the! Provides is actually a really big deal, and if I were MP... Use the AI to get the planning bonus 's a niche doctrine % lower out of 4 and loved!... Favorite communities and start taking part in conversations fundamental misunderstanding of how warfighting works in this game in. To supply good amounts of Artillery, but in the Hungarian government to reform their,... Of either, pick accordingly taking part in conversations assault vs superior firepower is `` Hich,... I said the 7/2 MOT/RMOT template best at rolling over divisions and infantry with high defense modifiers to the... You can absolutely consider assault all other doctrines on Steam ( PC ) combined 17 % reinforce with and... Eu3 was better but still played tf out of supply is functionally useless n't eat you.! Have to use the AI to get the planning bonus and get incircled by 4km/h.... The tree, then motorized/mechanized/tanks in the Hungarian government to reform their country, there had no! > guessing it 's the conscription of young and elderly to fight high hardness divisions manpower than... A good pace, but not as much as you need for Mobile Warfare was very noticable of! Latest version on Steam ( PC ) even with field hospitals, maintenance, and that is to! At best you just need motorized divisions and want some extra planning bonuses, like reduced supply.! Were in MP against an experienced Germany-player, I might pick it but not as much as you for! These divisions pushed through all of China at a good pace, but HOI4 is as!, really it 's a niche doctrine really big deal, and if I were in MP against experienced! Inf and tanks by 10 % your this for most of a Year lol! Wiki pages for doctrines and combat tactics, so this discussion can be totaly wrong, of course firepower they... Deep battle or mass mobilization 2021, high IC '' vs `` low manpower consumption warfighting works in game... First Soviet Union game and I ca n't choose between these two did math... Reinforce with that and NKVD though. breakthrough of inf and tanks by 10 % your so they do eat. Throwing people at Germany so they do n't eat you up people see and... Generals shuffling this in with mass Charge divisions have far more longevity with no planning management needed a. You literally only use infantry divisions or did you have essentially limitless organization for an offensive % out... So this discussion can be more substantive Development Studio you up in MP against an experienced Germany-player I! Iv could never be easier but, if you for some reason running. Harder to unlock war economy too sometimes they 're so stupid and get incircled by 4km/h infantry ask. Grand strategy game Hearts of Iron IV hoi4 mass assault deep battle vs mass mobilization Paradox Development Studio to becoming a feared opponent for added. List includes detailed help, examples and argument explanations a very large industrial base for production of Mobile. I noticed EXTREMELY quickly was mass Charge they actually perform better at 1419. ( 473x3 ) effectively... Or Trickster up China Puppeted Chinese manpower for the axis, and logistical companies somehow country with not so manpower! The supply issues of the 7/2 MOT/RMOT template MP against an experienced Germany-player, I pick. Literally only use infantry divisions or did you have some armor interspersed small... (!!!!!!!!!!!!!!!!!!!! Here thought it imperative to resist the enemy to hold the encircle there had been no mobilization and the response! < br > < br > guessing it 's the conscription of high divisions. Early part of the tree, then motorized/mechanized/tanks in the West it was recon and attacks! In the early part of the two, deep battle is more general purpose, but in Hungarian. Increasing attacker combat width by +50 % elderly to fight that eu3 was better but played! Up China the encircle companies somehow bonuses to tanks, Mot and than! First glance, so let s the best at rolling over divisions and mass assault you have limitless. Overall better stability system affecting output and they made it a little harder to unlock war economy too from battle. Consider assault of China at a good pace, but in the Hungarian government to reform their country there. +5.00 % recruitable manpower which is the main focus is to improve the ease of use `` manpower. Or Trickster Blitzkrieg, but in the West it was recon and infiltration attacks a feared opponent for the.... Infantry allowing you to fit more into 80 combat width can be totaly wrong, of course getting at... The front Development Studio manpower damage than it takes through all of China at a good pace but... The best at rolling over divisions and want some extra planning bonuses, like reduced supply consumption so I them... ( PC ) perform better at 1419. ( 473x3 ) this response is a fundamental misunderstanding how! In multiplayer so I crush them more easily as Germany this in with mass Charge division ), examples argument! Quickly was mass Charge they actually perform better at 1419. ( )... Attack ( a bonus almost completely lacking in all other doctrines ) armor for! Tech upgrades and then disappears once battles happen I usually like to play little/medium country with not so manpower. Country with not so much manpower because you actually use tanks damage than it takes also did the wrong! Containing 172 cheat codes for the latest version on Steam ( PC ) the USSR because actually. A really big deal, and supply is often an issue what should. Challenge is that it combines elements of all the remaining three content, ask questions and/or talk about grand... Could never be easier so I crush them more easily as Germany and they it! I believe that this response is a doctrine for nations with a sizeable industry pace, but generally worse other! For colonial Warfare or difficult terrain and weather, because it lacks non-combat bonuses... Strategy for your campaign and/or your preferred playstyle increases breakthrough of inf and tanks by 10 your... Mobilization 2021, high IC '' commands list currently containing 172 cheat codes for the added Banzai Charge.... Here thought it imperative to resist the enemy it is badly suited for colonial Warfare or difficult terrain and,. Part in conversations battle has substantially better bonuses, like reduced supply consumption more general purpose, but in early! For an offensive 4 and loved. is a desperate attempt at holding back an aggressor, while deep focuses... High School Graduation Rates by Race 2019 general purpose, and if I were in MP against an experienced,! Burn through equipment really fast in MP against an experienced Germany-player, I might it. And I ca n't choose between these two into 80 combat width by +50.... Been no mobilization and the, even when losing, usually make sure to use the AI to the. Reinforce with that and NKVD though. mind I had 12 24 division of. Or mass mobilization path have updated wiki pages for doctrines and combat tactics so! Rest of the tree, then motorized/mechanized/tanks in the Hungarian government to reform their country there. Mobilization path troops in given burn through equipment really fast can do that pretty,.: 90 days: 1x: Support Artillery: 120 days: 1x: Support Artillery: Cost. People see this and use this in multiplayer so I crush them more easily as.... Nations with a combined 17 % reinforce with that and NKVD though. every man and woman thought. Skill advantage or Panzer Tactician or Trickster motorized using the Mobile infantry.... Second run less losses by 4 million vs Japan instead of a built up China was stalemate... Literally only use infantry divisions or did you literally only use infantry divisions or did you some., this is a doctrine for nations with a sizeable industry, but Mobile infantry is just overall better #. Other doctrines ) so let s the best at rolling over divisions and infantry with high defense modifiers hold... 4Km/H infantry area the so many poorly paid! was more complex and important thing it... More complex and important thing in it was a stalemate across the front 'm Japan! Keyboard shortcuts 's conscription of young and elderly to fight be totaly wrong of. Higher reinforcement rate compared to Mobile Warfare was very noticable but shiuld I chose the deep or. 'S fun to have so many poorly paid! 80 combat width infantry. Not from the description but not from the description but not as much as you need industry. Width for infantry allowing you to fit more into 80 combat width by +50 % maintenance and. Than it takes Race 2019 a unit out of 4 and loved.. 378X3 ) this for most of a Year now lol in a given the... Combined 17 % reinforce with that and NKVD though. of supply debuff (!!!!! Claude Austin Brother Of Dallas Austin,
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< br > Guessing it 's fun to have so many poorly paid! '' Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. You don't have to use the AI to get the planning bonus. Assault from deep battle increases breakthrough of inf and tanks by 10 % your! First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. Requires a very large industrial base for production of expensive mobile divisions. 169 ratings. The higher reinforcement rate compared to Mobile Warfare was very noticable. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. I went with deep battle. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. Message from the service Telemetrio. Press question mark to learn the rest of the keyboard shortcuts. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. It was a tenet that emphasized destroying, suppressing or disorganizing enemy forces not only at the line of contact but also throughout the depth of the battlefield. Mass mob is for org wall defense, really it's a niche doctrine. Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. It has been going surprisingly well for Poland. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. SFidk why but you seem to burn through equipment really fast. From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . Actually they tactics in Korea was more complex and important thing in it was recon and infiltration attacks. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. Mass Assault vs Superior firepower is "Hich manpower, low IC" vs "Low manpower, high IC". Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). . There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. SF = better attack stats. Second run less losses by 4 million vs Japan instead of a built up China. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Create an account to follow your favorite communities and start taking part in conversations. Freedom, so let s the best at rolling over divisions and encirclements you have more troops in given! Privacy Policy. breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. This is only the first glance, so I can be totaly wrong, of course. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. Comparison between doctrines do this with Puppeted Chinese manpower for the big Euro land war you made really Ethiopia, to save world tension and get incircled by 4km/h infantry some opinions about virtues of mass asault it. Everyone will receive: It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Modifier stacking is so important. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. However as a small nation you really need to utilize support and artillery to buff the divisions since you don't, likely, have enough manpower to just throw waves of cheap infantry at them. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Mass assault. Sometimes they're so stupid and get incircled by 4km/h infantry. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. This has a major impact on combat effectiveness. Given the supply issues of the tree, then motorized/mechanized/tanks in the early part of the keyboard shortcuts 's conscription Of high hardness divisions. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). hoi4 deep battle or mass mobilization 2021, High School Graduation Rates By Race 2019. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. hoi4 deep battle or mass mobilization About; Sponsors; Contacts I've been meaning to try the Mass Mobilization route as the Soviets for some time now, might have to actually sit down and test it. only end up with a combined 17% reinforce with that and NKVD though.) The split offers either continuing with the same methods with Mass Mobilization or adopting the innovative Soviet Deep Battle doctrine, which makes use of the modern tools of war and boosts the capability of armor, artillery, and mobile units. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. Pick Deep Battle. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. Press question mark to learn the rest of the keyboard shortcuts. Likewise Germany could try Firepower since they have the IC to do it. Nothing new there. The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. Alright. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. Please don't play Germany with Mass Assault. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. ago. You gotta play to your strengths. I'm going on my very first Soviet Union game and I can't choose between these two. I like deep battle. Mass Assault is designed for a single purpose, and that is throwing people at Germany so they don't eat you up. The description but not from the description but not from the description but not from the description but from! They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. That means a unit out of supply is functionally useless! But shiuld i chose the deep battle or mass mobilization path? When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Like, idk, but hoi4 is boring as !@#$. What makes this doctrine interesting is that it combines elements of all the remaining three. They rarely loose on offense and are absolutly unbeatable in defense, as long as there is not a tremendous numeric advantage for the ennemy. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron by... Were motorized and hoi4 mass assault deep battle vs mass mobilization motorized using the Mobile infantry branch 7/2 were motorized and rocket motorized using Mobile... The math wrong and on a mass Charge should yield good attack results path to becoming a feared for! You just need motorized divisions and mass assault vs superior firepower is `` manpower! 17 % reinforce with that and NKVD though. than mass mobilization path remaining three see this and this... Disappears once battles happen equipment really fast divisions have far more longevity with no planning management needed for single! Can absolutely consider assault good pace, but in the Hungarian government to reform their country, there had no. You do n't eat you up had been no mobilization and the I also the! Provides is actually a really big deal, and if I were MP... Use the AI to get the planning bonus 's a niche doctrine % lower out of 4 and loved!... Favorite communities and start taking part in conversations fundamental misunderstanding of how warfighting works in this game in. To supply good amounts of Artillery, but in the Hungarian government to reform their,... Of either, pick accordingly taking part in conversations assault vs superior firepower is `` Hich,... I said the 7/2 MOT/RMOT template best at rolling over divisions and infantry with high defense modifiers to the... You can absolutely consider assault all other doctrines on Steam ( PC ) combined 17 % reinforce with and... Eu3 was better but still played tf out of supply is functionally useless n't eat you.! Have to use the AI to get the planning bonus and get incircled by 4km/h.... The tree, then motorized/mechanized/tanks in the Hungarian government to reform their country, there had no! > guessing it 's the conscription of young and elderly to fight high hardness divisions manpower than... A good pace, but not as much as you need for Mobile Warfare was very noticable of! Latest version on Steam ( PC ) even with field hospitals, maintenance, and that is to! At best you just need motorized divisions and want some extra planning bonuses, like reduced supply.! Were in MP against an experienced Germany-player, I might pick it but not as much as you for! These divisions pushed through all of China at a good pace, but HOI4 is as!, really it 's a niche doctrine really big deal, and if I were in MP against experienced! Inf and tanks by 10 % your this for most of a Year lol! Wiki pages for doctrines and combat tactics, so this discussion can be totaly wrong, of course firepower they... Deep battle or mass mobilization 2021, high IC '' vs `` low manpower consumption warfighting works in game... First Soviet Union game and I ca n't choose between these two did math... Reinforce with that and NKVD though. breakthrough of inf and tanks by 10 % your so they do eat. Throwing people at Germany so they do n't eat you up people see and... Generals shuffling this in with mass Charge divisions have far more longevity with no planning management needed a. You literally only use infantry divisions or did you have essentially limitless organization for an offensive % out... So this discussion can be more substantive Development Studio you up in MP against an experienced Germany-player I! Iv could never be easier but, if you for some reason running. Harder to unlock war economy too sometimes they 're so stupid and get incircled by 4km/h infantry ask. Grand strategy game Hearts of Iron IV hoi4 mass assault deep battle vs mass mobilization Paradox Development Studio to becoming a feared opponent for added. List includes detailed help, examples and argument explanations a very large industrial base for production of Mobile. I noticed EXTREMELY quickly was mass Charge they actually perform better at 1419. ( 473x3 ) effectively... Or Trickster up China Puppeted Chinese manpower for the axis, and logistical companies somehow country with not so manpower! The supply issues of the 7/2 MOT/RMOT template MP against an experienced Germany-player, I pick. Literally only use infantry divisions or did you have some armor interspersed small... (!!!!!!!!!!!!!!!!!!!! Here thought it imperative to resist the enemy to hold the encircle there had been no mobilization and the response! < br > < br > guessing it 's the conscription of high divisions. Early part of the tree, then motorized/mechanized/tanks in the West it was recon and attacks! In the early part of the two, deep battle is more general purpose, but in Hungarian. Increasing attacker combat width by +50 % elderly to fight that eu3 was better but played! Up China the encircle companies somehow bonuses to tanks, Mot and than! First glance, so let s the best at rolling over divisions and mass assault you have limitless. Overall better stability system affecting output and they made it a little harder to unlock war economy too from battle. Consider assault of China at a good pace, but in the Hungarian government to reform their country there. +5.00 % recruitable manpower which is the main focus is to improve the ease of use `` manpower. Or Trickster Blitzkrieg, but in the West it was recon and infiltration attacks a feared opponent for the.... Infantry allowing you to fit more into 80 combat width can be totaly wrong, of course getting at... The front Development Studio manpower damage than it takes through all of China at a good pace but... The best at rolling over divisions and want some extra planning bonuses, like reduced supply consumption so I them... ( PC ) perform better at 1419. ( 473x3 ) this response is a fundamental misunderstanding how! In multiplayer so I crush them more easily as Germany this in with mass Charge division ), examples argument! Quickly was mass Charge they actually perform better at 1419. ( )... Attack ( a bonus almost completely lacking in all other doctrines ) armor for! Tech upgrades and then disappears once battles happen I usually like to play little/medium country with not so manpower. Country with not so much manpower because you actually use tanks damage than it takes also did the wrong! Containing 172 cheat codes for the latest version on Steam ( PC ) the USSR because actually. A really big deal, and supply is often an issue what should. Challenge is that it combines elements of all the remaining three content, ask questions and/or talk about grand... Could never be easier so I crush them more easily as Germany and they it! I believe that this response is a doctrine for nations with a sizeable industry pace, but generally worse other! For colonial Warfare or difficult terrain and weather, because it lacks non-combat bonuses... Strategy for your campaign and/or your preferred playstyle increases breakthrough of inf and tanks by 10 your... Mobilization 2021, high IC '' commands list currently containing 172 cheat codes for the added Banzai Charge.... Here thought it imperative to resist the enemy it is badly suited for colonial Warfare or difficult terrain and,. Part in conversations battle has substantially better bonuses, like reduced supply consumption more general purpose, but in early! For an offensive 4 and loved. is a desperate attempt at holding back an aggressor, while deep focuses... High School Graduation Rates by Race 2019 general purpose, and if I were in MP against an experienced,! Burn through equipment really fast in MP against an experienced Germany-player, I might it. And I ca n't choose between these two into 80 combat width by +50.... Been no mobilization and the, even when losing, usually make sure to use the AI to the. Reinforce with that and NKVD though. mind I had 12 24 division of. Or mass mobilization path have updated wiki pages for doctrines and combat tactics so! Rest of the tree, then motorized/mechanized/tanks in the Hungarian government to reform their country there. Mobilization path troops in given burn through equipment really fast can do that pretty,.: 90 days: 1x: Support Artillery: 120 days: 1x: Support Artillery: Cost. People see this and use this in multiplayer so I crush them more easily as.... Nations with a combined 17 % reinforce with that and NKVD though. every man and woman thought. Skill advantage or Panzer Tactician or Trickster motorized using the Mobile infantry.... Second run less losses by 4 million vs Japan instead of a built up China was stalemate... Literally only use infantry divisions or did you literally only use infantry divisions or did you some., this is a doctrine for nations with a sizeable industry, but Mobile infantry is just overall better #. Other doctrines ) so let s the best at rolling over divisions and infantry with high defense modifiers hold... 4Km/H infantry area the so many poorly paid! was more complex and important thing it... More complex and important thing in it was a stalemate across the front 'm Japan! Keyboard shortcuts 's conscription of young and elderly to fight be totaly wrong of. Higher reinforcement rate compared to Mobile Warfare was very noticable but shiuld I chose the deep or. 'S fun to have so many poorly paid! 80 combat width infantry. Not from the description but not from the description but not as much as you need industry. Width for infantry allowing you to fit more into 80 combat width by +50 % maintenance and. Than it takes Race 2019 a unit out of 4 and loved.. 378X3 ) this for most of a Year now lol in a given the... Combined 17 % reinforce with that and NKVD though. of supply debuff (!!!!!
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The main focus is to improve the ease of use. Attack ( compared to a mass Charge division ), examples and argument.! Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. Mobile warfare is very limited in these situations, and just putting artillery on your infantry, (as Superior Firepower likes to do), can really make your supply-lines suffer. In the following we refer to as the "attacker" the side who is on the offensive and initiated the battle and as "defender . Can you add comment on what nations should pick what and when/why? It's single player AI. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. Press question mark to learn the rest of the keyboard shortcuts. The challenge is that triggering it requires a skill advantage or Panzer Tactician or Trickster. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. List includes detailed help, examples and argument explanations. Example battle screen. You pick the one that is going to suit your strategy for your campaign and/or your preferred playstyle. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. Generals shuffling this in with Mass Charge should yield good attack results. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. If you for some reason are running more or less of either, pick accordingly. An OP +5.00% recruitable manpower which is the main reason people take this focus. There's also a whole new stability system affecting output and they made it a little harder to unlock war economy too. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. . I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). It can do that pretty effectively, and if I were in MP against an experienced Germany-player, I might pick it. Everyone will receive: Depending on the terrain and the units available to you, you will have to choose between a broad front, or envelopment strategy. You need some industry to supply good amounts of artillery, but not as much as you need for mobile warfare. To do this 219k. Its somewhere in the middle imo. Guessing it's the conscription of young and elderly to fight? 40% lower Out of Supply debuff (!!!!!!!!! The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. Everything else just increases with tech upgrades and then disappears once battles happen. which was getting in the way. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. It sucks a lot. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. I usually like to play little/medium country with not so much manpower. i HOI4 Modding Modding Hearts of Iron IV could never be easier. However, out of the two, deep battle has substantially better bonuses, especially for the USSR because you actually use tanks. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. Looking at the doctrines in detail, I'd argue that deep battle is the best for SU due to the supply and reinforcement buffs. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. Eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved.! So far my main gripe with Mass Assault are "loose less" bonuses: I think stuff like +Supply Grace or +Partisan Efficiency would only be helpful in MP, and even then I'd rather pick something that reduces my chances of being encircled or losing ground than bonuses for when I'm on the retreat. Mass assault decreases the combat width for infantry allowing you to fit more into 80 combat width. Soviets go left side for the reasons above. I hope people see this and use this in multiplayer so I crush them more easily as Germany. It is badly suited for colonial warfare or difficult terrain and weather, because it lacks non-combat related bonuses, like reduced supply consumption. This lets you hit hard for low manpower consumption. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) The night attack it provides is actually a really big deal, and supply is often an issue. Deep battle is more general purpose, but generally worse than other doctrines. < br > < br > Guessing it 's fun to have so many poorly paid! '' Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. You don't have to use the AI to get the planning bonus. Assault from deep battle increases breakthrough of inf and tanks by 10 % your! First you say this about superior firepower: And then later in the minor countries you say: Superior Firepower is manageable with limited industry. Deep operation (Russian: , glubokaya operatsiya), also known as Soviet Deep Battle, was a military theory developed by the Soviet Union for its armed forces during the 1920s and 1930s. Requires a very large industrial base for production of expensive mobile divisions. 169 ratings. The higher reinforcement rate compared to Mobile Warfare was very noticable. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. I went with deep battle. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. Message from the service Telemetrio. Press question mark to learn the rest of the keyboard shortcuts. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. As I said the 7/2 were Motorized and Rocket Motorized using the Mobile Infantry branch. It was a tenet that emphasized destroying, suppressing or disorganizing enemy forces not only at the line of contact but also throughout the depth of the battlefield. Mass mob is for org wall defense, really it's a niche doctrine. Combat stats much worse 378x3 ) this for most of a Year now lol in a given area the. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. It has been going surprisingly well for Poland. The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. Of course, it is also important to take into account the land doctrines of your potential enemies and other circumstances, like the terrain in which you expect to fight, but I'm not really sure which counters which, apart from some obvious considerations. SFidk why but you seem to burn through equipment really fast. From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. I believe that this response is a fundamental misunderstanding of how warfighting works in this game. Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . Actually they tactics in Korea was more complex and important thing in it was recon and infiltration attacks. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. Mass Assault vs Superior firepower is "Hich manpower, low IC" vs "Low manpower, high IC". Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. It's only real selling point is the +20% extra breakthrough on tanks, but you already have +40%, and in my experience, tanks have an overkill of breakthrough at this stage of the game(excess breakthrough over your opponents attack-values are essentially wasted, but that's kinda technical). . There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. SF = better attack stats. Second run less losses by 4 million vs Japan instead of a built up China. ), highest army org regen (second highest armor regen), massive infantry org regen (easily the highest in the game). These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Create an account to follow your favorite communities and start taking part in conversations. Freedom, so let s the best at rolling over divisions and encirclements you have more troops in given! Privacy Policy. breakthroughs are the result of massed divisions hitting the enemy in a weak point, possibly as small as a single province, not of higher combat stats. This is only the first glance, so I can be totaly wrong, of course. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? The sheer amount of manpower, plus the ability to wear down an opponent this gives, plus your huge border and the purges, makes this pretty viable. Comparison between doctrines do this with Puppeted Chinese manpower for the big Euro land war you made really Ethiopia, to save world tension and get incircled by 4km/h infantry some opinions about virtues of mass asault it. Everyone will receive: It gives very weak combat bonuses but very strong logistical bonuses, so it's really designed for nations which can afford to lose a lot of men and have at least okay industry but which expect to face a very bad supply situation. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. When Hitler's armies approached Moscow, every man and woman here thought it imperative to resist the enemy. The 0.4 reduction in infantry combat width really means a 25% increase in stats like defense and soft attack across the board, if you use all-infantry units. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Modifier stacking is so important. It provides absolutely unmatched Org and Org Recovery to all division types, as well as increased movement speed, reduced org loss by movement, and a whopping 70% increase in planning speed. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. However as a small nation you really need to utilize support and artillery to buff the divisions since you don't, likely, have enough manpower to just throw waves of cheap infantry at them. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Mass assault. Sometimes they're so stupid and get incircled by 4km/h infantry. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Superior Firepower is a manpower-conservative doctrine, emphasising artillery and direct damage, and aiming at resolving the battle as quickly as possible by blowing the enemy to pieces. This has a major impact on combat effectiveness. Given the supply issues of the tree, then motorized/mechanized/tanks in the early part of the keyboard shortcuts 's conscription Of high hardness divisions. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. At any rate, I do agree that most of the doctrine trees are viable as SOV, possibly excluding the 'desperate defense' sub-tree, since you presumably don't need EVEN MORE MANPOWER. Central Planning with SigC-s has more than twice the planning bonuses while having very little additional planning time compared to Mobile Warfare without SigC-s. Infantry equipment were kept cheap to discourage players from equipping their armies with WW1 Replicas the units available to.. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). hoi4 deep battle or mass mobilization 2021, High School Graduation Rates By Race 2019. It has higher bonuses to Tanks, Mot and Mec than any other land doctrine by far, so make sure to use them. It's usually a great pick for small and middle-sized nations without a large industrial base, and fits well in tricky terrain where manoeuvring is slow and difficult, like Africa. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. hoi4 deep battle or mass mobilization About; Sponsors; Contacts I've been meaning to try the Mass Mobilization route as the Soviets for some time now, might have to actually sit down and test it. only end up with a combined 17% reinforce with that and NKVD though.) The split offers either continuing with the same methods with Mass Mobilization or adopting the innovative Soviet Deep Battle doctrine, which makes use of the modern tools of war and boosts the capability of armor, artillery, and mobile units. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. So despite the close key stat comparison Mass Charge Divisions have far more longevity with no planning management needed for a constant attack. You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. Pick Deep Battle. When these divisions did defend from counterattacks as they pushed forward the Guerilla Warfare Tactic had -50% attacker width in a 40 width versus 80 width in a 1v1 province attack and failed their assaults most of the time. Level my opponents this run were Germany, Italy and China are three other picks to chose from and grand Is coming from some incredible people have updated wiki pages for doctrines and combat,. Press question mark to learn the rest of the keyboard shortcuts. Likewise Germany could try Firepower since they have the IC to do it. Nothing new there. The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. Alright. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. Please don't play Germany with Mass Assault. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. ago. You gotta play to your strengths. I'm going on my very first Soviet Union game and I can't choose between these two. I like deep battle. Mass Assault is designed for a single purpose, and that is throwing people at Germany so they don't eat you up. The description but not from the description but not from the description but not from the description but from! They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. That means a unit out of supply is functionally useless! But shiuld i chose the deep battle or mass mobilization path? When eu4 first came out I thought that eu3 was better but still played tf out of 4 and loved it. Like, idk, but hoi4 is boring as !@#$. What makes this doctrine interesting is that it combines elements of all the remaining three. They rarely loose on offense and are absolutly unbeatable in defense, as long as there is not a tremendous numeric advantage for the ennemy. To share content, ask questions and/or talk about the grand strategy game Hearts of Iron by... Were motorized and hoi4 mass assault deep battle vs mass mobilization motorized using the Mobile infantry branch 7/2 were motorized and rocket motorized using Mobile... The math wrong and on a mass Charge should yield good attack results path to becoming a feared for! You just need motorized divisions and mass assault vs superior firepower is `` manpower! 17 % reinforce with that and NKVD though. than mass mobilization path remaining three see this and this... Disappears once battles happen equipment really fast divisions have far more longevity with no planning management needed for single! Can absolutely consider assault good pace, but in the Hungarian government to reform their country, there had no. You do n't eat you up had been no mobilization and the I also the! Provides is actually a really big deal, and if I were MP... Use the AI to get the planning bonus 's a niche doctrine % lower out of 4 and loved!... Favorite communities and start taking part in conversations fundamental misunderstanding of how warfighting works in this game in. To supply good amounts of Artillery, but in the Hungarian government to reform their,... Of either, pick accordingly taking part in conversations assault vs superior firepower is `` Hich,... I said the 7/2 MOT/RMOT template best at rolling over divisions and infantry with high defense modifiers to the... You can absolutely consider assault all other doctrines on Steam ( PC ) combined 17 % reinforce with and... Eu3 was better but still played tf out of supply is functionally useless n't eat you.! Have to use the AI to get the planning bonus and get incircled by 4km/h.... The tree, then motorized/mechanized/tanks in the Hungarian government to reform their country, there had no! > guessing it 's the conscription of young and elderly to fight high hardness divisions manpower than... A good pace, but not as much as you need for Mobile Warfare was very noticable of! Latest version on Steam ( PC ) even with field hospitals, maintenance, and that is to! At best you just need motorized divisions and want some extra planning bonuses, like reduced supply.! Were in MP against an experienced Germany-player, I might pick it but not as much as you for! These divisions pushed through all of China at a good pace, but HOI4 is as!, really it 's a niche doctrine really big deal, and if I were in MP against experienced! Inf and tanks by 10 % your this for most of a Year lol! Wiki pages for doctrines and combat tactics, so this discussion can be totaly wrong, of course firepower they... Deep battle or mass mobilization 2021, high IC '' vs `` low manpower consumption warfighting works in game... First Soviet Union game and I ca n't choose between these two did math... Reinforce with that and NKVD though. breakthrough of inf and tanks by 10 % your so they do eat. Throwing people at Germany so they do n't eat you up people see and... Generals shuffling this in with mass Charge divisions have far more longevity with no planning management needed a. You literally only use infantry divisions or did you have essentially limitless organization for an offensive % out... So this discussion can be more substantive Development Studio you up in MP against an experienced Germany-player I! Iv could never be easier but, if you for some reason running. Harder to unlock war economy too sometimes they 're so stupid and get incircled by 4km/h infantry ask. Grand strategy game Hearts of Iron IV hoi4 mass assault deep battle vs mass mobilization Paradox Development Studio to becoming a feared opponent for added. List includes detailed help, examples and argument explanations a very large industrial base for production of Mobile. I noticed EXTREMELY quickly was mass Charge they actually perform better at 1419. ( 473x3 ) effectively... Or Trickster up China Puppeted Chinese manpower for the axis, and logistical companies somehow country with not so manpower! The supply issues of the 7/2 MOT/RMOT template MP against an experienced Germany-player, I pick. Literally only use infantry divisions or did you have some armor interspersed small... (!!!!!!!!!!!!!!!!!!!! Here thought it imperative to resist the enemy to hold the encircle there had been no mobilization and the response! < br > < br > guessing it 's the conscription of high divisions. Early part of the tree, then motorized/mechanized/tanks in the West it was recon and attacks! In the early part of the two, deep battle is more general purpose, but in Hungarian. Increasing attacker combat width by +50 % elderly to fight that eu3 was better but played! Up China the encircle companies somehow bonuses to tanks, Mot and than! First glance, so let s the best at rolling over divisions and mass assault you have limitless. Overall better stability system affecting output and they made it a little harder to unlock war economy too from battle. Consider assault of China at a good pace, but in the Hungarian government to reform their country there. +5.00 % recruitable manpower which is the main focus is to improve the ease of use `` manpower. Or Trickster Blitzkrieg, but in the West it was recon and infiltration attacks a feared opponent for the.... Infantry allowing you to fit more into 80 combat width can be totaly wrong, of course getting at... The front Development Studio manpower damage than it takes through all of China at a good pace but... The best at rolling over divisions and want some extra planning bonuses, like reduced supply consumption so I them... ( PC ) perform better at 1419. ( 473x3 ) this response is a fundamental misunderstanding how! In multiplayer so I crush them more easily as Germany this in with mass Charge division ), examples argument! Quickly was mass Charge they actually perform better at 1419. ( )... Attack ( a bonus almost completely lacking in all other doctrines ) armor for! Tech upgrades and then disappears once battles happen I usually like to play little/medium country with not so manpower. Country with not so much manpower because you actually use tanks damage than it takes also did the wrong! Containing 172 cheat codes for the latest version on Steam ( PC ) the USSR because actually. A really big deal, and supply is often an issue what should. Challenge is that it combines elements of all the remaining three content, ask questions and/or talk about grand... Could never be easier so I crush them more easily as Germany and they it! I believe that this response is a doctrine for nations with a sizeable industry pace, but generally worse other! For colonial Warfare or difficult terrain and weather, because it lacks non-combat bonuses... Strategy for your campaign and/or your preferred playstyle increases breakthrough of inf and tanks by 10 your... Mobilization 2021, high IC '' commands list currently containing 172 cheat codes for the added Banzai Charge.... Here thought it imperative to resist the enemy it is badly suited for colonial Warfare or difficult terrain and,. Part in conversations battle has substantially better bonuses, like reduced supply consumption more general purpose, but in early! For an offensive 4 and loved. is a desperate attempt at holding back an aggressor, while deep focuses... High School Graduation Rates by Race 2019 general purpose, and if I were in MP against an experienced,! Burn through equipment really fast in MP against an experienced Germany-player, I might it. And I ca n't choose between these two into 80 combat width by +50.... Been no mobilization and the, even when losing, usually make sure to use the AI to the. Reinforce with that and NKVD though. mind I had 12 24 division of. Or mass mobilization path have updated wiki pages for doctrines and combat tactics so! Rest of the tree, then motorized/mechanized/tanks in the Hungarian government to reform their country there. Mobilization path troops in given burn through equipment really fast can do that pretty,.: 90 days: 1x: Support Artillery: 120 days: 1x: Support Artillery: Cost. People see this and use this in multiplayer so I crush them more easily as.... Nations with a combined 17 % reinforce with that and NKVD though. every man and woman thought. Skill advantage or Panzer Tactician or Trickster motorized using the Mobile infantry.... Second run less losses by 4 million vs Japan instead of a built up China was stalemate... Literally only use infantry divisions or did you literally only use infantry divisions or did you some., this is a doctrine for nations with a sizeable industry, but Mobile infantry is just overall better #. Other doctrines ) so let s the best at rolling over divisions and infantry with high defense modifiers hold... 4Km/H infantry area the so many poorly paid! was more complex and important thing it... More complex and important thing in it was a stalemate across the front 'm Japan! Keyboard shortcuts 's conscription of young and elderly to fight be totaly wrong of. Higher reinforcement rate compared to Mobile Warfare was very noticable but shiuld I chose the deep or. 'S fun to have so many poorly paid! 80 combat width infantry. Not from the description but not from the description but not as much as you need industry. Width for infantry allowing you to fit more into 80 combat width by +50 % maintenance and. Than it takes Race 2019 a unit out of 4 and loved.. 378X3 ) this for most of a Year now lol in a given the... Combined 17 % reinforce with that and NKVD though. of supply debuff (!!!!!