Shadowcast > Flamecharm > Galebreathe > Frostdraw, Armor Piercing [Rare Talent] - Your bullets now ignore 25% of an opponent's armor. (+1 Passive Agility). Stacking 7 ice crystal make them explode. Reduces the chance of failure while fishing. (+4 Elemental Intensity, +2 Health). Thresher Claws requires a Power of 14 as a prerequisite. This ability last for 2 seconds and goes on a 6 second cooldown when it activates. Also seems to provide some resistance to the Gale. Full Reset [Common Talent] - Knocking an enemy resets your resonance cooldowns. (+8 Carry Load, +2 Passive Agility, +2 Health), Savior [Common Talent] - After saving a player from being gripped gain a short speed boost for a short duration. If the mob only have a singular drop, increase the odds of dropping said item. Strong Stern [Rare Talent] - The duration you are dazed from wall bangs is cut in half (+3 Health, +9 Carry Load), Prerequisites: 20 Strength, 25 Fortitude, Spine Cutter [Rare Talent] - Hitting an enemy in the back after a roll cancel will initiate a second slash. (+3 Elemental Intensity). (+1 Passive Agility), Ghost [Advanced Talent] - Dodging a move will briefly make you invisible or until you attack. Reduces the likelihood of fishing up trash items such as Seaweed or Leather Boots. Shadowcast mantras deal 20% more damage at night. (+2 Wildcard Mantra Slots), Prerequisites: Talk to a Girl in cave near, Oath: Blindseer - You vow to not let the horrors of the world to pierce your tightly fashioned blindfold. Prerequisites: Drank potion, 15 Fortitude and 15 Willpower, To The Finish [Rare Talent] - You take 10% less damage when below 30% health. Prerequisites: 20 Strength, Murmur: Tacet, Jus Karita. When you power up, you'll receive two hands containing five to six Talent Cards. A handful amount of Talents are locked with a prerequisite. Your repairs are more efficient. Mutual Exclusive: Return to the Dark Ages, Destructive Recovery [Rare Talent] - [Heavy Weapons] Causes your enemies to regenerate significantly less posture when they parry you. While the Blindseer Oath grant full vision even with a blindfold, the Talent still works. Exhaustion Strike - Execute a quick strike, emptying your posture when landed. (+4 Ether, +4 Reservoir). {+4 Elemental Intensity, +1 Health}. Whenever an M1 touches an enemy (block/dodge/parry/hit), disable every source of healing for 8 seconds. Graceful Steps [Rare Talent, Flamecharm Exclusive] - Your dancing step now give a faster speed boost (+3 Elemental Intensity). (+3 Passive Agility, +5 Health). Devour [Shadowcast Exclusive] Stealing enough ether to fill your bar now stores the extras in your reserves. You take reduced damage from enemies while this is applied. From each according to their ability, to each according to their needs. Including yourself. Whenever you are knocked by town guards from a faction in which you have good reputation, the town guards will scold you instead of gripping you, letting you live. Ice no longer affect your movement. (+5 Elemental Intensity, +1 Health), Prerequisites: Flame Within, 30 Flamecharm, Denial Repulse [Rare Card, Flamecharm Exclusive] - You now emit a delayed burst of flames. Time To Go [Common Talent, Agility] - Taking a life grants a speed boost for 5 seconds. (Mudskippers with miner helmets and pickaxes.). Your Roll does not go on cooldown when cancelled; Does not proc on the subsequent roll cancel. Boat Speed is significantly increased when facing in the direction of the wind. (+2 Health). It is yet unknown whether multiple of the first type of charm talents can stack, but the second type is always affecting those charmed by you. (+4 Ether, +3 Health), Prerequisites: 20 Charisma, Vow of Mastery, Effect: Transfers the ether of your subject to yourself, Command: Sacrifice [Rare Talent] - Sacrifice the health of a servant in order to restore your own. Oath: Dawnwalker - You vow to forever reach towards the brilliant Light. Passively obtain the benefits of the Autodidact. Prerequisites: 25 Strength, Harsh Response, Use a Greatsword. Prerequisites: 60 Flamecharm and Agitating Spark, Pleeksty's Faith [Common Talent] - When on fire, automatically quench flames at the cost of some ether. (+1 Sanity). Piercing Will [Rare Talent, Willpower] - When your sanity is at stake gain +20% PEN on your attacks. (30 Second Cooldown) (+10 Sanity). (+2 Passive Agility, +6 Carry Load). Dirty Boxing [Rare Talent] - Enemies hit after you feint them with your fist suffer slight bleed and have their vision obscured slightly. (+4 Ether, +4 Elemental Intensity). You can filter Talents in a campfire to see their associated stats. (+6 Reservoir, +4 Elemental Intensity), Prerequisite: Static Link + at least Power 10, Static Ace [Common Talent, Thundercall exclusive] - Using stream core with an active tether link targets your closest active link. Quest giver located at the gate to burning stone gardens. Whenever you are getting gripped, your character will say "WAIT WAIT WAIT WAIT!!! (+4 Carry Load). All knowing [Rare Talent] - your prediction now ignores the range requirement to reflect attacks. Martyr [Common Talent] - Enemies gain less health and posture when knocking you. Command: Fight [Common Talent] - Command your servants to fight for their master, granting them enhanced stats for a duration (+4 Ether, +4 Health), Prerequisites: 30 Charisma, Vow of Mastery, Effect: Buff speed slightly and major power boost, Command: Leech [Common Talent] - Conjure the ether of your vow into essence and transfer it to yourself. (Having a specific card makes it so you don't need to be around water.). Utilize Charisma to its limits in Deepwoken if you want to finesse all of Etrea! (+1 Elemental Intensity), Dark Rift [Rare Talent, Shadowcast Exclusive] Enter a rifted state when you successfully dodge, where you can't be damaged until its duration ends. (+2 Health, +1 Posture). Glacial Finish [Common Talent, Frostdraw Exclusive] - Press [F] while using your Ice Smash Mantra to follow up with a devastating attack. Grants you the ability to access the PvP Arena. Perseverance [Common Talent, Fortitude] - When knocked down, you get back up again more quickly. (+3 Health). Wildfire [Common Card, Flamecharm Exclusive] - Pressing [F] before releasing your Flame Impact will release a wider but shorter flame. (+5 Health, +3 Passive Agility). (+2 Health, +2 Passive Agility). You can toggle spell shout visibility by typing '/e shout' into chat. (+3 Health). These Talents are meant to reap the reward of your latest hunt or trick your enemies. Static Flash Clone [Common Talent, Thundercall Exclusive] - When using lightning clones you instead disappear leaving behind a static clone for a short duration. Prerequisites: Flame Blind, 30 Flamecharm and 25 Strength, Give and Take [Charisma] - Deal less damage to comrades and receive less damage from comrades. Prerequisite: Escape from The Depths once. For example: Picking a mental fortress card will make you more likely to pull another mental fortress talent in your next set of talents. Sacrade 20 days ago. 80 willpower, tier 1 insanity (Shivering), and talk to Kasen located in layer 2 floor 1. (+5 Elemental Intensity), The following Galebreath Mantras have knockback and can benefit from this talent: Airforce, Champions Whirlwind, Tornado Kick, Gale Punch , Rising Wind, Wind gun, Prerequisites: 50 Galebreathe, Breathing Impact, Skull Crusher [Rare Talent, Galebreathe Exclusive] - Pressing F during Champion's Whirlthrow will toss your opponent straight down. (+ 4 Ether), Morale Booster [Common Talent. (+5 health). Rapid Punches (1 Star Mantra) - Unleash a barrage of blows against your foes after taking a step forwards. Natural increase in Stealth. Ether Conduit [Common Talent, Intelligence] - Successful hits with your mantra inspire you, stacking up to 3 and causing your mantra to deal more damage for a set duration (+7 Carry Load, +2 Elemental Intensity), Everchanging Aegis [Rare Talent, Intelligence] - You take 20% less from attacks the same element as the last element you were hit with, but 10% more damage from attacks from different element (+7 Carry Load, +2 Elemental Intensity). Third Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less damage to you. (+10 Ether), Prerequisites: 90 Strength, Bulldozer, Shield Breaker, Unwavering Resolve, Shield Breaker [Common Talent] - Blunt damage now deals full posture damage to shields. Dancing Steps [Common Talent, Flamecharm Exclusive] - Fire mantras now move you in the direction you're facing. Note: Allows user to eat inedible items under the food category, as well as some that aren't. (+5 Elemental Intensity, +3 Health), Frost Buster [Common Talent, Frostdraw Exclusive] - Greatsword and Greathammer Crits leave a trail of ice. (+5 sanity). (+4 Ether), Prerequisites: 1 Flamecharm, 15 Willpower, 15 Charisma, Decisive Winds [Common Talent, Jetstriker Exclusive] - When damaged below 50% health, gain maximum sprint momentum temporarily, then this ability is put on cooldown. Takedown request | View complete answer on deepwoken.fandom.com Prerequisites: Frostdraw at Power 1 or obtain through Frostdraw Trainer (Nell). Prerequisites: 75 Charisma, all Silver Tongue talents, Pickpocket [Common Talent, Agility, Charisma] - Gain the ability to pickpocket by pressing "N". Flame Warden Prerequisites: 40 Flamecharm, 5 Fortitude. If, when the soldiers have become attached to you, punishments are not enforced, they will still be unless." The player will say the name of the mantra they cast in a chat bubble. (+1 Passive Agility). Continuous use allows automatic dodging when using your movement keys. Drinking a lot of potions is a prerequisite for Potion Quaffer. The enemy must not be in combat to trigger this effect. Charismatic cast: your mantras charm enemies (charmed enemies do less damage to you) Tough love: you deal more damage to charmed enemies. Also giving the best talent cards alongside. Blood Shadow [Rare Talent] - Allies you Reinforce are drained of their HP until you are fully healed. Fortitude] - Knocking an enemy grants you 20% damage resistance for 15 seconds. I have 75 charisma and got the legendary Command: Live talent. (Cooldown of 10 seconds). Prerequisites: Friends in High Places, 50 Charisma. (+8 Reservoir,+4 Elemental Intensity), Prerequisites: 40 Thundercall, 15 Intelligence, Quick Link [Commin Talent, Thundercall exclusive] - Landing an uppercut adds a static link to your opponent. Said cooldown applies to individual steps. Prerequisites: 40 Charisma?, 10 Agility?, Master Thief? Replenishing Knockout [Common Talent] - You gain more health and posture when you knock them. Prerequisites: 30 Fortitude, 10 Willpower, Use a Shield. Jolt Cast [Common Talent, Thundercall Exclusive] - Every perfect casted thundercall mantra builds a stack of jolt cast. You cannot roll Risky Moves with Safety Dance and Observation. (+4 Elemental Intensity), Cheap Shot [Rare Talent, Agility] - Your attacks gain 10% PEN when you have an active speed boost. Hits 3 times, blockable and parryable. Prerequisites: Silencer's Edge and Silencer's Blade, Silencer's Blade [Galebreathe Exclusive, Rare Talent] Meleeing a 'Suffocated' opponent will extend the duration of the Suffocation. Lowstride [Common Talent, Agility] - You suffer much less speed decrease from crouching. Warrior's Swing [Common Talent] - [Heavy Weapons] Reduces incoming damage if hit during Heavy swing hyperarmor. (+5 Ether), Prevailing Westerlies [Common Talent, Jetstriker Exclusive] - You gain maximum momentum faster while running. Despite the wording, the base version of Time To Go still works. Grand Skewer [Thundercall Exclusive, Legendary Talent] - Your Grand Javelin now carries opponents through the air. Remaining durability can be tracked below the armor durability bar, in a green bar named "Natural Armor". (+4 Elemental Intensity), Static Allure [Common Talent, Thundercall exclusive] - Having two active tethers will cause the previous tethered enemy to get magnetized to your newest tethered enemy, also increases the duration of tethers by 15 seconds. Shared Misery [Common Talent] - Using a M1/Critical Attack on an enemy while losing sanity causes them to lose sanity. After a performing a Thundercall Combat Mantra, pressing F within a second afterwards delivers extra attacks. Defiance [Rare Talent] - Status effects are half as effective when you are below 35% HP. Generally dangerous to use without Pyromaniac. Jumper Cables [Common Talent, Thundercall exclusive] - Getting knocked with an active tether allows you to steal health from tethered targets and not get knocked. Firmly Planted [Common Talent,, Fortitude] - All slow debuffs towards you are cut in half. (+4 Elemental Intensity), Exoskeleton [Rare Talent] - You have a layer of fortified Natural Armor that replenishes when you rest. Bypass the reduced posture reduction of shields. Said to induce insanity, causes npcs to block less. This is a browser function, but all mainstream browsers should have it. Intelligence Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your Intelligence to its fullest. (+4 Ether, +5 Reservoir, +1 Health). Lethal Precision [Common Talent] - When you attack an enemy much weaker than you, you kill them instantly. (+1 Wildcard Mantra, +2 Mobility Mantra, +8 Passive Agility). (+5 Health). Seemingly strike fear into enemies. Numbers also cannot be used. Introduced in the Verse 2 update, crucial talents have been given their own quests. (+1 Passive Agility), Steel Scales [Common Talent] - You take an additional 5% less damage when your armor is broken. (+3 Elemental Intensity, +1 Health), Prerequisite: Thundercall with power 1 or obtain from Thundercall trainer (Funke), Adept Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 1-star Thundercaller mantras. (+4 Ether, +2 Reservoir, +1 Health). (+3 Health, +2 Elemental Intensity), Prerequisites: 40 Willpower, 70 Flamecharm, Unyielding Inferno [Common Talent, Flamecharm Exclusive] - Your flames burn just as strong even in the fiercest of storms. While not empty, receive 5% less damage from every source. (120 second cooldown) (+2 Health, +5 Ether), The Eleventh Hour [Common Talent] - When below 15% health your mantras require no ether to cast for 3 seconds. Resolve Crusher [Thundercall Exclusive] - Lightning moves now have a chance to apply "Electrify", attacks from eletrified opponents are converted into lighting damage, but will deal 10% less damage to you. However, if you pick up the body you gain the speed boost for 20 seconds. Flames of Denial - Place a kindled flame into your body. What are builds in Deepwoken? Safety Dance [Rare Talent] - Your base dodge frames are increased by 25%. (+2 Combat Mantra Slots, +8 Health). Sheathing your weapon is now silent as well. The closest cauldron is located at the Light Keepers Temple, if you do not have the Summon Cauldron mantra. These are just raw stat increases and are beneficial to anyone. Perry Funeral Home Obituary, Articles C
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charisma talents deepwoken

Prerequisites: 50 agility, beat Alirian in race and collect White Orbs around the map. (+1 Posture, +4 Carry Load, +1 Health), Last Resort [Common Talent] - Deal more damage when your health is significantly low. Tough Love - Deal more damage to players charmed by you. Certain talents cannot be obtained through Roll 2, as they come with significant drawbacks, are mutually exclusive with other talents, or could otherwise break certain builds. (+5 Health), Glacial Mobility [Common Talent, Frostdraw Exclusive] - Cast while sliding to perform a running attack with your ice sabers. (+1 Elemental Intensity, +3 Health), Energy Siphon [Shadowcast Exclusive] Your singularity now pulls ether from the extra players affected. (+2 Posture), Impervious Slumber [Rare Talent] - Getting hit while knocked no longer resets your time knocked. Meteor Impact [Common Talent, Flamecharm Exclusive] - Aerial moves will follow up into a devastating slam. (+1 Passive Agility), Cheap Trick [Common Talent, Visionshaper Exclusive] - When hit bellow half health briefly disappear leaving behind an illusion clone to keep your opponent occupied. (+1 Health), Depths Connection [Character Exclusive] - Your interaction with The Depths allows you to easily draw Ether from the surrounding air. Speed Emission [Common Talent] - Gain a slight speed boost after landing a vent. Concussive Force [Common Talent] - Enemies you knocked remain down longer than usual. (+1 Posture). Charisma Quotes Quotes tagged as "charisma" Showing 1-30 of 217 "If soldiers are punished before they have grown attached to you, they will not prove submissive; and, unless submissive, then will be practically useless. Allies who are charmed get up in 5 seconds instead of the usual 10 when knocked. Hitting your opponent with the M1s 3 times will grant you a speed boost. People blinded by Blinding Flame are Dazed for 2 seconds. Your Dawnwalker mantras are empowered after getting hit by Shadowcast. (+4 Elemental Intensity). (+3 Elemental Intensity, +2 Health), Preceding Chill [Rare Talent, Frostdraw Exclusive] - Enemies hit during the last moments of your ice beam are frozen. A World Without Song [Galebreathe Exclusive, Advanced Talent] - Landing 3 Wind attacks will now apply 'Suffocate'. Drifting Winds [Galebreathe Exclusive] - Wind mantras make enemies winded on hit, winded enemies have lowered attack speed. Essentially, anything in the monster category that is not a Mudskipper or Angel. Fists of Fortitude [Rare Talent] - Every 6 Light Hits builds of a Shield of Endurance (Ether Shield) reducing incoming damage by 15%. Way of Navae [Common Talent] - Gain the ability to use fist combat against weapons. (+3 Health). Prerequisites: Wind Blade, 20 Galebreathe. Prerequisites: Reinforce, 45 Shadowcast, 50 Fortitude, Grand Support [Rare Talent] - Everyone you buff heals them slightly. Knock timer is reduced to 7 seconds instead of the usual 10. Bodyguard Detail [Common Talent] - If you're attacked in an allied territory, your allies will come rushing to your aid. (+2 Passive Agility, +5 Elemental Intensity), Vacuum Punch [Common Talent, Galebreathe Exclusive] - Your Gale Punch pulls enemies in before you hit them. Tempest Wind [Galebreathe Exclusive] - Cast Wind Blade while sliding to unleash a quick whirlwind attack. (+5 Sanity), Prerequisites: 15 Fortitude, 15 Willpower, Moving Fortress [Common Talent, Fortitude] - Blocking no longer slows you down as much. (+4 Elemental Intensity), Return to the Dark Ages [Rare Talent] - Your incoming elemental damage is cut in half. Getting hit by another element immediately changes your resistance to that element. (+10 Ether). True Ether Bullets [Rare Talent] - [Guns] Using Ether Bullets applies elemental damage of your highest investment. (+5 Elemental Intensity). At 15 Charisma and beyond, you can get Charisma mantras, such as Sing or Taunt. Glare - Opponents facing you are briefly stunned. Most of these talents are exclusive to that armor set, though some are also available as cards from powering up. Alloyed Whaling Knife can passively proc this effect on its Critical Attack with a 30% chance. In your attempt to escape visions of horror, having the Blinded talent in The Depths. Make your way to the Blindseer oath temple and interact with the middle purple flame in front of Neero. Certain ranges will require a health sacrifice. Oath: Arcwarder - You vow to be a shield for your comrades, to wear your regalia with pride and serve the greater collective. (+1 Passive Agility), Steady Nerves [Common Talent, Agility] - You dance from toe to toe - successful dodges restore posture. HP instead of 250 HP. Warrior's Respite [Rare Card] - Standing still for 15 seconds increases your health regeneration. Willpower gives more reservoir and sanity which helps you stay in the depths longer. How much Charisma do I need Deepwoken? (+2 Elemental Intensity, +3 Health), Prerequisites: 40 Galebreathe, Breathing Impact, Breathing Impact [Galebreathe Exclusive] - When knocked into objects by wind mantras enemies take additional blunt damage based off of how hard they are hit. (+3 Health), Prerequisite: Use a Greataxe, 40 Heavy Weapons Mastery, Steel Filter [Common Talent] - [Greataxes] Attacking an enemy that has speed boosts increases posture damage against them (+3 Health), Evasive Expert [Rare Talent] - Dodging grants a speed boost. The ring break after substaining a certain amount of damage. Greatly reduce vertical velocity with glider, allowing you to go MUCH further than before. (+2 Passive Agility, +5 Elemental Intensity), Prerequisites: 30 Strength, 40 Galebreathe, Drifting Wind, Gale Coil [Common Talent, Galebreathe Exclusive] - Your suffocates last twice as long. (+10 Health). Shoulder Bash - Rush into your enemies with your full physical force. (+4 Elemental Intensity, +3 Health), Prerequisites: Flamecharm at Power 1 or obtain through Flamecharm Trainer (Amashi), Adept Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 1-Star Leveled Flamecharmer Mantras. Restore 40% HP after taking lethal damage, lasts for 60 seconds until activated. (+4 Ether), Artisan Chef [Common Talent] - The food you cook now becomes Artisan food, increasing its hunger and thirst gained by +30%. (+2 Passive Agility, +2 Health). Shadowcaster [Shadowcast Exclusive] - Grants you the ability to command shadows as a Shadowcaster. (+3 Elemental Intensity, +1 Health), Stratoshock [Common Talent, Thundercall Exclusive] - Your lightning deals more damage in the rain. Strong Hold [Common Talent] - When above half health and two-handing, posture damage taken is reduced. (+1 Elemental Intensity), Fear [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when they run from you. Race Attunement. Most ingredients can be found at Fort Merit. If the user have multiple attunement at the same level, it will take the first attunement in the priority list: Thundercall > Shadowcast > Flamecharm > Galebreathe > Frostdraw, Armor Piercing [Rare Talent] - Your bullets now ignore 25% of an opponent's armor. (+1 Passive Agility). Stacking 7 ice crystal make them explode. Reduces the chance of failure while fishing. (+4 Elemental Intensity, +2 Health). Thresher Claws requires a Power of 14 as a prerequisite. This ability last for 2 seconds and goes on a 6 second cooldown when it activates. Also seems to provide some resistance to the Gale. Full Reset [Common Talent] - Knocking an enemy resets your resonance cooldowns. (+8 Carry Load, +2 Passive Agility, +2 Health), Savior [Common Talent] - After saving a player from being gripped gain a short speed boost for a short duration. If the mob only have a singular drop, increase the odds of dropping said item. Strong Stern [Rare Talent] - The duration you are dazed from wall bangs is cut in half (+3 Health, +9 Carry Load), Prerequisites: 20 Strength, 25 Fortitude, Spine Cutter [Rare Talent] - Hitting an enemy in the back after a roll cancel will initiate a second slash. (+3 Elemental Intensity). (+1 Passive Agility), Ghost [Advanced Talent] - Dodging a move will briefly make you invisible or until you attack. Reduces the likelihood of fishing up trash items such as Seaweed or Leather Boots. Shadowcast mantras deal 20% more damage at night. (+2 Wildcard Mantra Slots), Prerequisites: Talk to a Girl in cave near, Oath: Blindseer - You vow to not let the horrors of the world to pierce your tightly fashioned blindfold. Prerequisites: Drank potion, 15 Fortitude and 15 Willpower, To The Finish [Rare Talent] - You take 10% less damage when below 30% health. Prerequisites: 20 Strength, Murmur: Tacet, Jus Karita. When you power up, you'll receive two hands containing five to six Talent Cards. A handful amount of Talents are locked with a prerequisite. Your repairs are more efficient. Mutual Exclusive: Return to the Dark Ages, Destructive Recovery [Rare Talent] - [Heavy Weapons] Causes your enemies to regenerate significantly less posture when they parry you. While the Blindseer Oath grant full vision even with a blindfold, the Talent still works. Exhaustion Strike - Execute a quick strike, emptying your posture when landed. (+4 Ether, +4 Reservoir). {+4 Elemental Intensity, +1 Health}. Whenever an M1 touches an enemy (block/dodge/parry/hit), disable every source of healing for 8 seconds. Graceful Steps [Rare Talent, Flamecharm Exclusive] - Your dancing step now give a faster speed boost (+3 Elemental Intensity). (+3 Passive Agility, +5 Health). Devour [Shadowcast Exclusive] Stealing enough ether to fill your bar now stores the extras in your reserves. You take reduced damage from enemies while this is applied. From each according to their ability, to each according to their needs. Including yourself. Whenever you are knocked by town guards from a faction in which you have good reputation, the town guards will scold you instead of gripping you, letting you live. Ice no longer affect your movement. (+5 Elemental Intensity, +1 Health), Prerequisites: Flame Within, 30 Flamecharm, Denial Repulse [Rare Card, Flamecharm Exclusive] - You now emit a delayed burst of flames. Time To Go [Common Talent, Agility] - Taking a life grants a speed boost for 5 seconds. (Mudskippers with miner helmets and pickaxes.). Your Roll does not go on cooldown when cancelled; Does not proc on the subsequent roll cancel. Boat Speed is significantly increased when facing in the direction of the wind. (+2 Health). It is yet unknown whether multiple of the first type of charm talents can stack, but the second type is always affecting those charmed by you. (+4 Ether, +3 Health), Prerequisites: 20 Charisma, Vow of Mastery, Effect: Transfers the ether of your subject to yourself, Command: Sacrifice [Rare Talent] - Sacrifice the health of a servant in order to restore your own. Oath: Dawnwalker - You vow to forever reach towards the brilliant Light. Passively obtain the benefits of the Autodidact. Prerequisites: 25 Strength, Harsh Response, Use a Greatsword. Prerequisites: 60 Flamecharm and Agitating Spark, Pleeksty's Faith [Common Talent] - When on fire, automatically quench flames at the cost of some ether. (+1 Sanity). Piercing Will [Rare Talent, Willpower] - When your sanity is at stake gain +20% PEN on your attacks. (30 Second Cooldown) (+10 Sanity). (+2 Passive Agility, +6 Carry Load). Dirty Boxing [Rare Talent] - Enemies hit after you feint them with your fist suffer slight bleed and have their vision obscured slightly. (+4 Ether, +4 Elemental Intensity). You can filter Talents in a campfire to see their associated stats. (+6 Reservoir, +4 Elemental Intensity), Prerequisite: Static Link + at least Power 10, Static Ace [Common Talent, Thundercall exclusive] - Using stream core with an active tether link targets your closest active link. Quest giver located at the gate to burning stone gardens. Whenever you are getting gripped, your character will say "WAIT WAIT WAIT WAIT!!! (+4 Carry Load). All knowing [Rare Talent] - your prediction now ignores the range requirement to reflect attacks. Martyr [Common Talent] - Enemies gain less health and posture when knocking you. Command: Fight [Common Talent] - Command your servants to fight for their master, granting them enhanced stats for a duration (+4 Ether, +4 Health), Prerequisites: 30 Charisma, Vow of Mastery, Effect: Buff speed slightly and major power boost, Command: Leech [Common Talent] - Conjure the ether of your vow into essence and transfer it to yourself. (Having a specific card makes it so you don't need to be around water.). Utilize Charisma to its limits in Deepwoken if you want to finesse all of Etrea! (+1 Elemental Intensity), Dark Rift [Rare Talent, Shadowcast Exclusive] Enter a rifted state when you successfully dodge, where you can't be damaged until its duration ends. (+2 Health, +1 Posture). Glacial Finish [Common Talent, Frostdraw Exclusive] - Press [F] while using your Ice Smash Mantra to follow up with a devastating attack. Grants you the ability to access the PvP Arena. Perseverance [Common Talent, Fortitude] - When knocked down, you get back up again more quickly. (+3 Health). Wildfire [Common Card, Flamecharm Exclusive] - Pressing [F] before releasing your Flame Impact will release a wider but shorter flame. (+5 Health, +3 Passive Agility). (+2 Health, +2 Passive Agility). You can toggle spell shout visibility by typing '/e shout' into chat. (+3 Health). These Talents are meant to reap the reward of your latest hunt or trick your enemies. Static Flash Clone [Common Talent, Thundercall Exclusive] - When using lightning clones you instead disappear leaving behind a static clone for a short duration. Prerequisites: Flame Blind, 30 Flamecharm and 25 Strength, Give and Take [Charisma] - Deal less damage to comrades and receive less damage from comrades. Prerequisite: Escape from The Depths once. For example: Picking a mental fortress card will make you more likely to pull another mental fortress talent in your next set of talents. Sacrade 20 days ago. 80 willpower, tier 1 insanity (Shivering), and talk to Kasen located in layer 2 floor 1. (+5 Elemental Intensity), The following Galebreath Mantras have knockback and can benefit from this talent: Airforce, Champions Whirlwind, Tornado Kick, Gale Punch , Rising Wind, Wind gun, Prerequisites: 50 Galebreathe, Breathing Impact, Skull Crusher [Rare Talent, Galebreathe Exclusive] - Pressing F during Champion's Whirlthrow will toss your opponent straight down. (+ 4 Ether), Morale Booster [Common Talent. (+5 health). Rapid Punches (1 Star Mantra) - Unleash a barrage of blows against your foes after taking a step forwards. Natural increase in Stealth. Ether Conduit [Common Talent, Intelligence] - Successful hits with your mantra inspire you, stacking up to 3 and causing your mantra to deal more damage for a set duration (+7 Carry Load, +2 Elemental Intensity), Everchanging Aegis [Rare Talent, Intelligence] - You take 20% less from attacks the same element as the last element you were hit with, but 10% more damage from attacks from different element (+7 Carry Load, +2 Elemental Intensity). Third Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less damage to you. (+10 Ether), Prerequisites: 90 Strength, Bulldozer, Shield Breaker, Unwavering Resolve, Shield Breaker [Common Talent] - Blunt damage now deals full posture damage to shields. Dancing Steps [Common Talent, Flamecharm Exclusive] - Fire mantras now move you in the direction you're facing. Note: Allows user to eat inedible items under the food category, as well as some that aren't. (+5 Elemental Intensity, +3 Health), Frost Buster [Common Talent, Frostdraw Exclusive] - Greatsword and Greathammer Crits leave a trail of ice. (+5 sanity). (+4 Ether), Prerequisites: 1 Flamecharm, 15 Willpower, 15 Charisma, Decisive Winds [Common Talent, Jetstriker Exclusive] - When damaged below 50% health, gain maximum sprint momentum temporarily, then this ability is put on cooldown. Takedown request | View complete answer on deepwoken.fandom.com Prerequisites: Frostdraw at Power 1 or obtain through Frostdraw Trainer (Nell). Prerequisites: 75 Charisma, all Silver Tongue talents, Pickpocket [Common Talent, Agility, Charisma] - Gain the ability to pickpocket by pressing "N". Flame Warden Prerequisites: 40 Flamecharm, 5 Fortitude. If, when the soldiers have become attached to you, punishments are not enforced, they will still be unless." The player will say the name of the mantra they cast in a chat bubble. (+1 Passive Agility). Continuous use allows automatic dodging when using your movement keys. Drinking a lot of potions is a prerequisite for Potion Quaffer. The enemy must not be in combat to trigger this effect. Charismatic cast: your mantras charm enemies (charmed enemies do less damage to you) Tough love: you deal more damage to charmed enemies. Also giving the best talent cards alongside. Blood Shadow [Rare Talent] - Allies you Reinforce are drained of their HP until you are fully healed. Fortitude] - Knocking an enemy grants you 20% damage resistance for 15 seconds. I have 75 charisma and got the legendary Command: Live talent. (Cooldown of 10 seconds). Prerequisites: Friends in High Places, 50 Charisma. (+8 Reservoir,+4 Elemental Intensity), Prerequisites: 40 Thundercall, 15 Intelligence, Quick Link [Commin Talent, Thundercall exclusive] - Landing an uppercut adds a static link to your opponent. Said cooldown applies to individual steps. Prerequisites: 40 Charisma?, 10 Agility?, Master Thief? Replenishing Knockout [Common Talent] - You gain more health and posture when you knock them. Prerequisites: 30 Fortitude, 10 Willpower, Use a Shield. Jolt Cast [Common Talent, Thundercall Exclusive] - Every perfect casted thundercall mantra builds a stack of jolt cast. You cannot roll Risky Moves with Safety Dance and Observation. (+4 Elemental Intensity), Cheap Shot [Rare Talent, Agility] - Your attacks gain 10% PEN when you have an active speed boost. Hits 3 times, blockable and parryable. Prerequisites: Silencer's Edge and Silencer's Blade, Silencer's Blade [Galebreathe Exclusive, Rare Talent] Meleeing a 'Suffocated' opponent will extend the duration of the Suffocation. Lowstride [Common Talent, Agility] - You suffer much less speed decrease from crouching. Warrior's Swing [Common Talent] - [Heavy Weapons] Reduces incoming damage if hit during Heavy swing hyperarmor. (+5 Ether), Prevailing Westerlies [Common Talent, Jetstriker Exclusive] - You gain maximum momentum faster while running. Despite the wording, the base version of Time To Go still works. Grand Skewer [Thundercall Exclusive, Legendary Talent] - Your Grand Javelin now carries opponents through the air. Remaining durability can be tracked below the armor durability bar, in a green bar named "Natural Armor". (+4 Elemental Intensity), Static Allure [Common Talent, Thundercall exclusive] - Having two active tethers will cause the previous tethered enemy to get magnetized to your newest tethered enemy, also increases the duration of tethers by 15 seconds. Shared Misery [Common Talent] - Using a M1/Critical Attack on an enemy while losing sanity causes them to lose sanity. After a performing a Thundercall Combat Mantra, pressing F within a second afterwards delivers extra attacks. Defiance [Rare Talent] - Status effects are half as effective when you are below 35% HP. Generally dangerous to use without Pyromaniac. Jumper Cables [Common Talent, Thundercall exclusive] - Getting knocked with an active tether allows you to steal health from tethered targets and not get knocked. Firmly Planted [Common Talent,, Fortitude] - All slow debuffs towards you are cut in half. (+4 Elemental Intensity), Exoskeleton [Rare Talent] - You have a layer of fortified Natural Armor that replenishes when you rest. Bypass the reduced posture reduction of shields. Said to induce insanity, causes npcs to block less. This is a browser function, but all mainstream browsers should have it. Intelligence Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your Intelligence to its fullest. (+4 Ether, +5 Reservoir, +1 Health). Lethal Precision [Common Talent] - When you attack an enemy much weaker than you, you kill them instantly. (+1 Wildcard Mantra, +2 Mobility Mantra, +8 Passive Agility). (+5 Health). Seemingly strike fear into enemies. Numbers also cannot be used. Introduced in the Verse 2 update, crucial talents have been given their own quests. (+1 Passive Agility), Steel Scales [Common Talent] - You take an additional 5% less damage when your armor is broken. (+3 Elemental Intensity, +1 Health), Prerequisite: Thundercall with power 1 or obtain from Thundercall trainer (Funke), Adept Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 1-star Thundercaller mantras. (+4 Ether, +2 Reservoir, +1 Health). (+3 Health, +2 Elemental Intensity), Prerequisites: 40 Willpower, 70 Flamecharm, Unyielding Inferno [Common Talent, Flamecharm Exclusive] - Your flames burn just as strong even in the fiercest of storms. While not empty, receive 5% less damage from every source. (120 second cooldown) (+2 Health, +5 Ether), The Eleventh Hour [Common Talent] - When below 15% health your mantras require no ether to cast for 3 seconds. Resolve Crusher [Thundercall Exclusive] - Lightning moves now have a chance to apply "Electrify", attacks from eletrified opponents are converted into lighting damage, but will deal 10% less damage to you. However, if you pick up the body you gain the speed boost for 20 seconds. Flames of Denial - Place a kindled flame into your body. What are builds in Deepwoken? Safety Dance [Rare Talent] - Your base dodge frames are increased by 25%. (+2 Combat Mantra Slots, +8 Health). Sheathing your weapon is now silent as well. The closest cauldron is located at the Light Keepers Temple, if you do not have the Summon Cauldron mantra. These are just raw stat increases and are beneficial to anyone.

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