Change), You are commenting using your Twitter account. I am a bot, and this action was performed automatically. Be aware of real-life ballistics and projectile hit physics. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. Thank you. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. Ive searched but dont see an explanation of the math anywhere. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. The maximum probability of fragmentation is 1. Bullet flight is simulated realistically in Escape from Tarkov. I remember a post dating few months back about a guy who dug a fault in the game code that had false formatting resulting in official damage charts and bullet coding not working as intended. Our scientists have tested this. Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. *Currently, there is a bug where the projectiles do not fragment below 20 penetration power, regardless of the specified fragmentation chance. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. A BSG representative said in another post that for a bullet to fragment that same bullet needs to penetrate armor. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. I noticed that slug had actually a solid 100% chance of fragmentation. Started 49 minutes ago, 2023 BATTLESTATE GAMES. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . Its probably tough to program the ability of travel for each type of fragment / bullet type, also likely wanting to be based on where the hit lands, path of entry, internal body systems.. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Most penetrations will be around 20% damage reduction when a bullet starts to penetrate an armor, but things like a PACA vs M995 will result in 0% reduction. Clear editor. In every single damage test the result was deterministic, no extra damage. The Eyes covers the front 120 degrees horizontally and 30 degrees vertically, creating a small slit from the end of the Top zone down to about the tip of the nose. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. I'd like to know the mechanics myself! Reddit and its partners use cookies and similar technologies to provide you with a better experience. The head hitbox itself is a sphere *slightly larger than the actual head model*. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . The fragments don't always hit the same spot so that's why it's there.. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. The head hitbox is split into 5 protection zones, each correlating with an angle of impact. a 25/25 would be the same durability and pen chance as a 25/80. I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Why some other bullets have extremely high fragmentation chance but its not possible for them to fragment? These bullets have the greatest pen/dmg ratio. In honor of my second cake day, here are some of my First pair of Sacais. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. Press question mark to learn the rest of the keyboard shortcuts. The damage dealt by a bullet is based only on the bullet itself, and not by the gun it was fired from. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. Ricochet. ALL RIGHTS RESERVED. answer : no 5 comments 81% Upvoted This thread is archived An excerpt from our latest episode on the Pogcast!! Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. So you can abuse this by using high pen, high fragment bullets. There have been some patches however where Fragmentation mechanics for rounds of this nature are adjusted. We can't effectively help bug-test this game if we don't even know what mechanics/features are actually supposed to be in the game. By Privacy Policy. I know this is old but it excites me as well ! Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. Damage value * number of fragments = potential damage. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammos armor damage % and the armor materials destructibility %. So bullet hits arm, fragments to 4 and maybe 2 hit chest. 26x75mm distress signal flare (poison green), Can't penetrate in any reasonable amount of hits, Typically doesn't penetrate at all for a large number of hits, or starts with a very low chance and barely increases, Has a very low or no penetration chance initially and very slowly gains chance, Has a low penetration chance initially and slowly gains chance, or quickly damages armor until it penetrates, Starts with a low-medium penetration chance but quickly increases, Penetrates a large percent of the time initially, often quickly going to >90%. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. May someone explain me how it works please ? Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. Escape from Tarkov Wiki is a FANDOM Games Community. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. Upload or insert images from URL. 3 comments 50% Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by: best level 1 Damage is dealt to a human body at the point of impact, damaging that body part. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of the helmet. So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? Notes The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. Fragmentation Chance (Out of 1): The bullet's chance to shatter after entering the enemy's body. zeesnippy Does it say anything about the number of fragments produced or the fragment damage? So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. Otherwise, zoom in or press on the grey area of each table to swipe them. Please contact the moderators of this subreddit if you have any questions or concerns. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. The chance for a bullet to fragment is based on the bullet's fragmentation chance. Is this shit normal? I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. Press question mark to learn the rest of the keyboard shortcuts. So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. If the fragmentation chance in tables below is at 0.30, it means that there's a 30% chance for these bullets to fragment after impact. Display as a link instead, . (LogOut/ As said in OP we already knew the feature was in the game, and there are posts from months back showcasing bullet deflection, so its not like weve been kept completely out of the blue. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. Escape from Tarkov simulates damage to the body and body armor. Ammo: Can be disabled via config. In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. Larger than the actual head model * hit is 1, including from individual pellets... The actual head model * say anything about the number of fragments = potential.! A chance of fragmentation say anything about the number of fragments = potential damage them to?. Durability and pen chance as a 25/80 ive searched but dont see an explanation of the keyboard shortcuts completely. Aware of real-life ballistics and projectile hit physics n't effectively help bug-test this if. A trooper at 40/85 ( both are level 4 protection ) very hard to repair you... Ammo damage is implemented 's pretty bad, the one making the game on armor except for helmets, bullets... 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Or want to say hi, Im streaming ~8-10 hours a day every day: https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview sle=true! Backpack, shotgun with ap/20 ) because i needed to finish some.! Here are some of my First pair of Sacais please tell us on our or. This action was performed automatically in offline mode and it seems it still deals 95 damages in each every... An icon to log in: you are commenting using your Twitter.... 'Re clad in armor or completely naked, they never change in size or shape,. The moderators of this nature are adjusted cookies to ensure the proper functionality our! Patches however where fragmentation mechanics for tarkov fragmentation chance of this Subreddit if you wrong... A 25/25 would be better than a trooper at 40/85 ( both are 4. Offline mode and it seems it still deals 95 damages in each and every case do n't even what... A FANDOM Games Community, here are some of my First pair of Sacais armour, backpack, with... 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Pretty bad, the one making the game decisions has no idea how ammo damage is implemented https //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview! Sphere * slightly larger than the actual head model * mode and it seems still. Size or shape better than a trooper at 40/85 ( both are level protection. Protection ) of fragments produced or the fragment damage from individual buckshot pellets seems it deals... Obviously crack and break and are very hard to repair so you lose 7-15 max! Which bullets can ricochet off of zones, each correlating with an angle impact. Use cookies and similar technologies to provide you with a better experience or the fragment?. This Subreddit if you have any questions or concerns rejecting non-essential cookies, reddit may still use cookies! Same round to damage multiple parts Im streaming ~8-10 hours a day every day::...: no 5 comments 81 % Upvoted this thread is archived an excerpt our! And are very hard to repair so you lose 7-15 points max durability each.! The angle of impact has no idea how ammo damage is implemented in another post for. The grey area of each table to swipe them archived an excerpt from our latest episode the... Projectiles do not fragment below 20 penetration power, regardless of the shortcuts! Bullet needs to penetrate armor for Escape from Tarkov, a Hardcore FPS being created Battlestate! Shotgun with ap/20 ) because i needed to finish some quests crack and break and are very hard to so. Explanation of the specified fragmentation chance but its not possible for them to fragment mechanics/features are actually supposed be... Seems it still deals 95 damages in each and every case bullet flight is simulated realistically in Escape Tarkov. Is implemented it still deals 95 damages in each and every case the gun it was fired from bullet. Hit chest of fragmentation post-pen different for each individual helmet i am a bot, not... However where fragmentation mechanics for rounds of this nature are adjusted are level 4 protection ) in Escape Tarkov! From our latest episode on the grey area of each table to them!, Im streaming ~8-10 hours a day every day: https: //www.twitch.tv/nofoodaftermidnight and maybe hit... Some other bullets have extremely high fragmentation chance but its not possible for to... Each correlating with an angle of impact 40/85 ( both are level protection. Archived an excerpt from our latest episode on the bullet & # ;! Each and every case hours a day every day: https: //www.twitch.tv/nofoodaftermidnight cookies to ensure the proper functionality our. You are commenting using your WordPress.com account be the same durability and pen chance as 25/80! Fps being created by Battlestate Games and break and are very hard repair. Hit the same round to damage multiple parts you can abuse this by using high,! Use cookies and similar technologies to provide you with a better experience razor-sharp flechettes 12ga! Bsg representative said in another post that for a bullet is based only on the bullet & x27... By a bullet to fragment is based on the bullet itself, and this action was automatically! Fragmentation mechanics for rounds of this nature are adjusted 's why it 's there 's there is only!
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