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Any fights Gogo has the Cursed Shield equipped does not count towards the amount of fights you have the thing equipped. Characters start in the front row when they first become available. Do NOT attempt the famous Dragoon Combo with Cyan using Kazekiri. This means it can take the benefits of Berserk (especially good if using the Imp set up), and Trance (requires Merit Award obviously) if you want, to really wreck some havoc. It's non-elemental, barrier-piercing, multi-target and stronger than anything that's not tweaked so hard it's embarrassing. This extends even into Dragon's Den, where, despite the Zwill Crossblade, Valiant Knife remains Locke's best overall weapon (barring Lightbringer, of course.). Ultros counters Terra's Fire with an . 99% isn't entirely accurate in this list; it's actually 99.609375% (in other Chocobo Suit exists if you really want to raise her physical stats, but probably isn't worth it. Each enemy is assigned a row, and if another enemy in a further forward row is alive, the enemy behind is considered to be in the back row in terms of damage formulas. In fact, Magus Hat may still be better than Green Beret anyway, though at least here its debatable. An old man standing on the road below the house will tell you to take as much of the treasure as you like. And the easy part comes super fast compared to many other titles. Granted, there's still the issue of Sketch being a really bad skill to begin with Also remember Relm is needed to start the Hidon Side quest. IIRC, there is a bug where once you steal, the game will claim you steal that same object several times in a row, regardless of target, even though you only steal it once. Metamorphose doesn't take Death Protection into consideration, nor is the Hit Rate affected by Magic Evasion. If Cyan uses Wind Slash on anything but his LAST hit of jump, it'll be used on the rest of the actions (due to a different bug that WOULD be beneficial), however Cyan won't come down, and become "Invisible" thus he can't be seen or manually targeted. Strago - Lore Information/Analysis - Part 1, Strago's Lores are all gotten from monsters, besides the initial 3 he, Strago - Lore Information/Analysis - Part 2. Avoid if possible. Besides the Gladius and Man Eater, EVERYTHING Setzer has worth noting does the same damage in the back row. A major question with characters that is asked is "how should I raise this character?" I'm suppose tell you what KIND of espers? You'll want to buy the Noise Blaster and the Bio Blaster from the Tool Shop. Strago is yet ANOTHER character who naturally gets 999 MP. All rights reserved. For the 6 MP it costs, you really can't expect much from it; slim as the chances may be though, the Metamorphose's unique ability to turn opponents into items may prove useful. In general, that means everyone is always in the back, except for whoever has the black belt and Gau. Final Fantasy VI Weapons. Common knowledge by now, but if you have Edgar sleep at Figaro with Sabin in your team, you can trigger a scene with both characters explaining their past, and the usual resolve happens. If there is anything odd about a weapon that isn't stat related or a random spell casting, Mug removes it. Psycho Cyan Glitch! Long range attacks that ignore row include damage done by bows, whips, and boomerangs. are immune to instant death but have a Morph Hit Rate equal or superior to 50%: Out of those, the only really spectacular one is Brachiosaur; the strongest Give Umaro the Berserker Ring. Meaningless? This seems really over powered, since none of the characters I have so far actually use the fight command, unless their out of MP or something. Umaro is a decent Coliseum Candidate since you know exactly what he'll do, in essence. Have someone else summon Ragnarok, then have Gogo continually mimic that until it hits. . When you first get it, give Locke the Genji Glove (obtained by saying "No" to Banon a few times at the Returner's Hideout). Damage is what he has, and this raises that, you should have him with one on at most parts, at least any point after the Narshe Battle Sequence (he can get away without ones before then, since enemies tend to die to Aura Cannons anyway.). This happens in the battles fought as Yuffie in the Wutai Village pagoda, and Cloud's final showdown. So a level 40 Relm will have about 80% success rate on a level 50 enemy. ), players may change row out of battle but not in battle. They can wield other weapons, but they always miss. Typically, there are exceptions to the above rules. Its one of Celes big selling points (much like Terras), and can be gotten incredibly early. When Mog uses a dance, you lose control of him completely, unless he dies. Tabby Suit is best balance between Defenses and stat boosts, Gaia Gear gives best defensive boosts, while White Dress is likely most useful if you want offenses. if you are equipped with a lance, you do 2x damage with jump. It refers to a unit's position in battle, which affects overall performance. The Throw command and Coin Toss are also considered long range. Relm can help a lot when it comes to teaching Lores, thanks to Sketch and Control, so its not a bad idea to bring Relm with you when you go Lore hunting. As a result, all Berserk does is increase his damage of his basic physical (and possibly Storm) by 50% (Tackle and Character Toss ignore defense, so they ignore this bonus.) Its the best character guide Ive ever seen for FFVI! Before that second Magus Rod? With Rippler, he can nab Trance, Interceptor, Rage, among other things if used in odd ball fashions (used on an enemy who just ripplered a different character, in conjunction with Confuse, what have you) Yes, you can see Strago suddenly undergo a sex change and look exactly like Esper Terra. Sabin can kill Vargas before the tutorial. In the end? For reasons unknown, and quite arbitrarily, after Terra speaks to Edgar for the first time, an Auto Crossbow gets added to your inventory for free. Until Soul Shrine, I advise you not use Setzer and Locke in the same team, since they both want Master's Scroll and there is only one of them until you get there. Tools is Edgar's special ability in Final Fantasy VI that allows him to use various machines to create several effects. No, its not that good, but it saves you some cash. Should you lack the Fixed Dice, and are using Setzer, Man Eater or Gladius should be his weapon of choice, if only for their defensive applications. So this counts for attacks like Fang and Flurry, which is not something you want to take advantage of. Due to the nature of the early game, those early Sleeping Bags you get work well for refilling her MP mid dungeon. Its really the only way he's going to do any sort of damage throughout the next few sections of the game. The reason is because having never met Celes, the game never properly replaced Moghan, the placeholder moogle from the Save Terra sequence, with Celes, so it just uses the character in that slot. Art by Lux@_0x80002b on Twitter. There'll be a sparkling hand. Mug cancels out replacement effects, as some people call them. In battle, he wields Tools, as befits his machinist role. This section in Final Fantasy Dimensions is empty or needs to be expanded. Here known as Row Change (, tairetsu henkou? Thank you guys, that's a bit weird for Cyan and Sabin, I would have 100% let them stay in the front row honestly xD. The tools in Final Fantasy 6 are not like the normal tools we think of in every-day life. . Interestingly enough, Berserk is 100% beneficial as a status effect for Umaro. Espaol - Latinoamrica (Spanish - Latin America). Does a large map size actually break the game? If you want to Genji Glove it, and only have one, I recommend using Organyx, Man Eater, or Gladius/Excalibur/Holy Lance, depending on enemy. Instead, get there, choose "Wait", and when the clock hits "0:05", Shadow will come, and all is well :). If Sketch is successful, it chooses one of two attacks predetermined by the enemy sketched, a common one (75% chance) or a rare one (25% chance.) The attacks the enemy uses are the same as if the enemy used the attack themselves, hence completely based off their own stats. This means that if you want everything, you must use Mog at least at some point regardless. Pity he can't use her equips. If I were you, I'd watch my princely finally completed a life goal (25 years later)! When Edgar first joins, give his Mythril Blade to Locke. The boss battle against Motor Ball is a back attack, and thus reverses the party's row. a fight if you summon Ragnarok. This is because with Gogo, you aren't restricted to a single (reliable) Ragnarok summon a fight. Although it is not flagged as a long range weapon and it uses the melee animation, Barret's Pile Banger suffers no damage penalty from attacking from the back row or at enemies in the back row. Although there are only 8, each is very useful. Gogo is one of the best characters to use in the Coliseum cause you can quite literally control his actions. See that point regarding Edgar for that extra scene in Figaro? Not worth wasting the turn of one of your allies, probably, but hey, its Umaro; you take what you can get. Note that when I say reasons unknown I dont mean this is a weird bug, its more just why did the programmers do that? Characters retain their assigned rows even when not in the current party. This is purely a battle script thing for his boss form, and has no effect for the form that joins you at all. There's plenty of decent FAQs on the internet that tells you the location of every potential place to learn Lores in this game, and how to trigger them. Edgar gets a 50% Discount if he's in the FRONT of your party at Figaro shops (IE his sprite is the one being shown), for obvious reasons. In the WoR, Shadow can get a plethora of nice elemental weapons to throw at enemies, and abuse just about any weakness in the game (besides Wind, which I said earlier, requires Sakuras.) I like putting sabin in the back row until late game. The base power of this ability, which determines the amount of damage or healing it does; a dagger () indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is . In any event, the way it works is you kill Cyan, revive him, have him cast Sky, then Imp him. Who knows.) This is generally best for characters with high HP and Defense, such as the Warrior or Paladin jobs. Same with anyone who uses dragoon boots or edgar without. Celes should stick with the White Dress for the Magitek Factory. No. First of all, switch Edgar by pressing 1-3 keys in order to receive a 50% discount on all the items in the shops. In the Final Fantasy Trading Card Game, one of Edgar's cards can use the Drill ability. In some battles the Change command to change row is grayed out. Not that I suggest this due to what it requires, but just know its there (check out, say, Terra or Locke's maxed evasion set ups, and just replace Zephyr's Cloak with Merit Award.). For Helmettough call, you might want Green Beret for overall defenses, Priest's Miter for that quick boost to MP, or Magus Hat for that boost to Magic Power, its your call. Or you could use those Sakuras I told you to buy if you want, as they're slightly weaker, but MUCH cheaper than Darts. Also, if you want Shadows best Throw damage, Darts would be that weapon, though it is kind of pricey, and probably better to just stick with Shurikens as those would last you. If you did not recruit Sabin in the WoR, Edgars ending scene (which he shares with Sabin) will be changed to compensate for the lack of Sabin. Usually, only attacks dealt with the Attack command are affected by being in the back row, but the characters' special commands, such as Sabin's Blitz and Edgar's Tools commands, are unaffected. Party members in the front row will take more damage, but they will also be able to deal more damage. All trademarks are property of their respective owners in the US and other countries. Tools are found as weapons throughout the game, and as long as a tool exists in the player's inventory, it can be used against enemies. If the Beret is equipped on Relm, the Sketch Rate is increased by about 33%; in the above example, Sketch would now have a 120% Hit Rate (it will never fail.) These abilities are all fired from the same large device. If you want, try to get Aero before this (fight the birds near Kohlighen), if you want Strago to have good damage on the way to Hidon, but its not overly important. This is also by far the biggest skill set in the game, since even removing the unobtainable Rages, he's got over 250 of them. Also, note that Gogo in some ways is BETTER as a thief than Locke, due to how the Colosseum works. When the game next needs Celes in a plot scene (that being just before Narshe Battle Sequence), itll use Moghan instead of Celes. This way, you could after the final battle end up with both the sword and the Esper - you know, for completion's sake. Gogo's Ultimate Armor is the Magus Robe; yes, that store-bought item that Relm/Strago also get in Maranda. Similarly, that Tabby Suit you got from the mountain should go to him; slightly worse defensively than the Chocobo Suit or Gaia Gear, but the Magic Power boost is worth it, and unlike Relm, he doesnt have access to the White Dress, so its the best hell get. Basically, yeah, another character who needs no MP Boosts. The slots trick doesn't work? This makes Black Belt a better option than it might sound at first for him. This functions works the same as in the original game. All of Edgars Tools are long range as are all of Setzers unique weapons, and both Strato and Relm are Magic-focused. Ultima Weapon now acts like a normal 255 Power Sword, for example, same with Valiant Knife acting like a normal 159 Attack weapon. Odd about a weapon that is asked is `` how should I raise this character? fast compared to other. 'S non-elemental, barrier-piercing, multi-target and stronger than anything that 's not tweaked so hard it 's,... 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ff6 tools back row